

For that, you will either need to stack long-range abilities in order to attack him from afar, or use the meat grinder mindset to bash your way across increasingly durable pews. It is, by all means, impossible to move him.

While the initial gimmick is a big threat, the other half of this fight involves positioning The Prophet is in rank 4, behind several pews, and everything in this fight has maximum move resist. This move marks a rank with an attack that occurs at the end of turn, when said rank gets hit with Rubble of Ruin for heinous amounts of damage. The big gimmick of the Prophet is his free-action Calamitous Prognostication.

This fight is a mix of reactive defenses, long-range assaults, and demolition if you're feeling a little greedy. The Prophet is the second fight of the Ruins, and was also Red Hook's ultimatum for dealing with poor balance issues in regards to move/back row skills. The only add that you should bother to defeat is the Collected Highwayman. The reason for this is because the Collected Highwayman will deal some serious damage to your heroes and gets a damage bonus when the Collector marks your team.Part 17: Boss Guide: The Prophet The Prophet Once you defeat any of his adds, there is a chance he will use Collect Call again to replenish his ranks, with the odds increasing with each add you kill, before becoming a guaranteed reaction to you killing all of his adds.Īs such, we recommend that you largely ignore the adds as the Collector will just summon them back again. You can throw a DoT on him too, as he has low resistance to both Bleed and Blight. Start the fight by using Stun on the Collector, this will give you a couple of turns without having to worry about his adds. There can only ever be one of each of the latter, but there can be two Collected Highwaymen. Once his adds are summoned, the Collector will move to position four and his new adds will be in front of him. The Collector can summon "Collected" versions of the Highwayman, Vestal, and Man-at-Arms.
