

My monk has accumulated 2500 PP and all gear but one ring is ancient and T13 bounties are a cinch. This build probably will not work on T13 without all ancient + caldesanned gear and 2K PP or more. Because this build does not benefit from sweeping wind stacks it relies on Litany of Nightmares / Wailing Host to buff damage via Ancient gear. Zodiac Ring helps with cool downs during combat. Incredibly fast build that combines Krem’s belt, In-geom, Dashing Strike - way of the falling star, Breath of Heaven - Zephyr (and associated cubed Eye of Peshkov) with Fleet Footed. Reduce the remaining cooldown of one of your skills by 1 second when you hit with a resource-spending attack. When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by 200 - 250%. Maybe Bloodshed or someone else can improve this.Increase the damage of Wave of Light by 150%. I have not tried this build on PTR - so allthough you lose 150% WoL Dmg Head (and might gaint 15% from Sage) and you also lose up to 150% from Pintos bracers as well as the slow effect, with the 2.6.4 Set buff this might still be enaugh though to work (Sunwoko 6part 1000% to 1500% => up to 15000 instead of 10000 with 10 stacks) but maybe there is a gem that could offer more use. aaand im lost as to what is triggering it.Īs Logistt allready stated there seem to be no real trigger left for the Bane of trapped except if you teleport straight into packs(which would pretty much nullify the use of zei's stone) and let Bane of the Trapped trigger it self (only in 15 y radius though - WoL might be 60yard or more in comparrison).

What is triggering the bane of the trapped in this build? does zei stone trigger bane? but at 20% thats too low of a chance right? pintos bracers are whats triggering otherwise right? so u put nems on. Stat Priority: CDR AD Reduced Resource Cost.Increase the damage of Wave of Light by 150%.
